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Get SpriteArk for Mac
A native macOS app for browsing, editing, and enhancing game art assets. macOS 15.0+.
- Free
- Browse, preview, and organize assets across your folders.
- Pro
- Unlock editing, image processing, AI, and MCP automation.
Eligible customers can start a 7-day free Pro trial by choosing Monthly or Annual in the app and confirming with Apple. The subscription renews at the displayed price unless canceled before the trial ends. Lifetime is a separate one-time purchase with no trial. Compare plans.
Pro tools
Generate with AI, refine locally. One native Mac app for the full game art pipeline.
AI Generate & Refine
Generate on Apple silicon with a downloaded on-device model — no Provider API key. Remote generation and inpainting use your own Provider keys; third-party usage fees are separate.
Background Removal
On-device segmentation (offline, unlimited) or AI providers for complex scenes. No per-image fee for local processing.
Pixel Editing & Upscaling
Dedicated pixel mode with grid overlay for sprite touch-ups. Edge-preserving upscale for pixel art, AI upscale for photographic assets.
Crop & Spritesheet Slicing
Freeform crop, 9-slice for UI panels, grid-based spritesheet slicing, auto-detect sprites by content.
Color & Finishing
Palette swap, outlines, padding, edge extrusion, seamless tile preview — all before export.
MCP Automation
Use SpriteArk from Cursor, Claude Desktop, and other compatible AI coding tools through the included stdio helper. 20+ callable tools.
System Requirements
macOS 15.0 (Sequoia) or later
Core editing and remote AI: Apple silicon or Intel-based Mac
On-device AI models: Apple silicon (M1 or later)
8 GB RAM recommended for core workflows; 16 GB or more for on-device AI models
Additional storage for workspace cache and about 1.1–6.6 GB per optional on-device model
Download SpriteArk today
Start with free asset browsing. Unlock editing, AI, and MCP with Pro.