Get SpriteArk for Mac

A native macOS app for browsing, editing, and enhancing game art assets. macOS 15.0+.

Download on the Mac App Store
Free
Browse, preview, and organize assets across your folders.
Pro
Unlock editing, image processing, AI, and MCP automation.

Eligible customers can start a 7-day free Pro trial by choosing Monthly or Annual in the app and confirming with Apple. The subscription renews at the displayed price unless canceled before the trial ends. Lifetime is a separate one-time purchase with no trial. Compare plans.

Pro tools

Generate with AI, refine locally. One native Mac app for the full game art pipeline.

AI Generate & Refine

Generate on Apple silicon with a downloaded on-device model — no Provider API key. Remote generation and inpainting use your own Provider keys; third-party usage fees are separate.

Background Removal

On-device segmentation (offline, unlimited) or AI providers for complex scenes. No per-image fee for local processing.

Pixel Editing & Upscaling

Dedicated pixel mode with grid overlay for sprite touch-ups. Edge-preserving upscale for pixel art, AI upscale for photographic assets.

Crop & Spritesheet Slicing

Freeform crop, 9-slice for UI panels, grid-based spritesheet slicing, auto-detect sprites by content.

Color & Finishing

Palette swap, outlines, padding, edge extrusion, seamless tile preview — all before export.

MCP Automation

Use SpriteArk from Cursor, Claude Desktop, and other compatible AI coding tools through the included stdio helper. 20+ callable tools.

System Requirements

macOS 15.0 (Sequoia) or later

Core editing and remote AI: Apple silicon or Intel-based Mac

On-device AI models: Apple silicon (M1 or later)

8 GB RAM recommended for core workflows; 16 GB or more for on-device AI models

Additional storage for workspace cache and about 1.1–6.6 GB per optional on-device model

Download SpriteArk today

Start with free asset browsing. Unlock editing, AI, and MCP with Pro.