A native Mac workbench for indie game art

We build tools that simplify the repetitive parts of game art production. SpriteArk combines asset browsing, local image processing, AI generation, and MCP automation in a single native macOS app.

SpriteArk workspace with project folders, an asset browser, and an image editor

What SpriteArk focuses on

macOS
Platform
4+
AI providers
Built-in
MCP tools
Local
Processing

Core design principles

Every feature is designed around real indie game dev workflows.

Local-First Processing

Background removal, upscaling, slicing, and editing all run on your Mac. No cloud dependency for core work.

AI When You Need It

Connect your own API keys to generate, edit, and analyze images. You control what goes to the cloud.

MCP Native

Control SpriteArk from AI coding tools like Cursor and Claude Desktop. Automate asset workflows naturally.

File System Native

Work directly with your project folders. No import databases, no proprietary formats, no lock-in.

Apple Silicon Optimized

Built with SwiftUI and Core Image. Leverages Vision framework and Metal for fast, efficient processing.

Privacy Respecting

Core editing stays on-device. Optional remote AI tasks send their inputs directly to a Provider only after you review its Base URL and enable it.

How we build

Product decisions are guided by the constraints of small game teams.

  • 1

    Shipped over Shiny

    We optimize for outputs you can drop into a game engine, not one-off demos or social media posts.

  • 2

    Your Keys, Your Cost Control

    Remote AI features use your own API keys. No opaque credit systems — you pay your provider directly.

  • 3

    Offline by Default

    Core editing and processing work without internet. Contact support@spriteark.com if you have questions.

Get in touch

Product support

Email us at support@spriteark.com for usage questions, bug reports, or feature requests.

Partnerships

Interested in SpriteArk for your studio or toolchain? Reach out and let's talk.