Get SpriteArk for Mac

A native macOS app for browsing, editing, and enhancing game art assets. macOS 15.0+.

Coming soon
App Store listing is being finalized.
The download button will appear here as soon as the App Store page is live.

What's included

Generate with AI, refine locally. One native Mac app for the full game art pipeline.

AI Generate & Refine

Text-to-image for drafts and inpaint for targeted fixes through AI providers configured with your own API keys.

Background Removal

On-device segmentation (offline, unlimited) or AI providers for complex scenes. No per-image fee for local processing.

Pixel Editing & Upscaling

Dedicated pixel mode with grid overlay for sprite touch-ups. Edge-preserving upscale for pixel art, AI upscale for photographic assets.

Crop & Spritesheet Slicing

Free crop, 9-slice for UI panels, grid-based spritesheet slicing, auto-detect sprites by content.

Color & Finishing

Palette swap, outlines, padding, edge extrusion, seamless tile preview — all before export.

MCP Automation

Use SpriteArk from Cursor, Claude Desktop, and other MCP-compatible clients. 20+ tools over stdio and HTTP transports.

System Requirements

macOS 15.0 (Sequoia) or later

Core editing and remote AI: Apple silicon or Intel-based Mac

On-device AI models: Apple silicon (M1 or later)

8 GB RAM recommended for core workflows; 16 GB or more for on-device AI models

About 200 MB for the app, plus workspace cache and 1.1–6.6 GB per on-device model

Download link coming soon

We are finalizing the App Store listing. Come back soon to install SpriteArk from Apple.