Download
Get SpriteArk for Mac
A native macOS app for browsing, editing, and enhancing game art assets. macOS 15.0+.
What's included
Generate with AI, refine locally. One native Mac app for the full game art pipeline.
AI Generate & Refine
Text-to-image for drafts and inpaint for targeted fixes through AI providers configured with your own API keys.
Background Removal
On-device segmentation (offline, unlimited) or AI providers for complex scenes. No per-image fee for local processing.
Pixel Editing & Upscaling
Dedicated pixel mode with grid overlay for sprite touch-ups. Edge-preserving upscale for pixel art, AI upscale for photographic assets.
Crop & Spritesheet Slicing
Free crop, 9-slice for UI panels, grid-based spritesheet slicing, auto-detect sprites by content.
Color & Finishing
Palette swap, outlines, padding, edge extrusion, seamless tile preview — all before export.
MCP Automation
Use SpriteArk from Cursor, Claude Desktop, and other MCP-compatible clients. 20+ tools over stdio and HTTP transports.
System Requirements
macOS 15.0 (Sequoia) or later
Core editing and remote AI: Apple silicon or Intel-based Mac
On-device AI models: Apple silicon (M1 or later)
8 GB RAM recommended for core workflows; 16 GB or more for on-device AI models
About 200 MB for the app, plus workspace cache and 1.1–6.6 GB per on-device model
Download link coming soon
We are finalizing the App Store listing. Come back soon to install SpriteArk from Apple.