Everything you need for game art production

SpriteArk combines asset management, local image processing, AI generation, and workflow automation in a single native Mac app. Generate with AI, then refine locally until it’s game-ready.

SpriteArk workspace with project folders, an asset browser, and an image editor

Core Capabilities

Generate on-device on Apple silicon or with providers you configure, then refine with native editing tools.

AI Generate & Refine

Create drafts with supported on-device or remote models, use compatible remote models for inpainting, then polish with local tools.

Background Removal

Apple Vision on-device segmentation — instant, offline, unlimited. AI provider options available for complex scenes.

Pixel Editing

Dedicated pixel mode with grid overlay. Paint, erase, and adjust individual pixels at any zoom level. Built for sprite work.

Upscaling

Edge-aware 2× and Scale3x 3× processing locally for pixel art. AI-powered upscale via providers for photographic assets.

Crop & Slice

Free crop, aspect ratio lock, 9-slice for UI panels, grid-based spritesheet slicing, and auto-detect sprites by content.

Color & Finishing

Palette extract, swap, and batch replace. Add outlines, padding, edge extrusion, and preview seamless tiling before export.

AI Generation, On-Device or Remote

Run optional models on Apple silicon without a Provider API key, or connect supported cloud providers with your own keys.

On-Device Models

On Apple silicon, download optional models to generate images in SpriteArk and analyze them through supported MCP workflows — no Provider API key required.

Cloud Providers

Connect OpenAI, OpenRouter, Gemini, or Fal.ai with credentials kept in your local App configuration. SpriteArk does not sell usage credits.

Text-to-Image & Inpaint

Generate characters, tilesets, and props with supported local or remote models. Mask a region and refine it with a compatible remote model.

SpriteArk AI image generation dialog with prompt, provider controls, and a generated preview

MCP Integration

Use SpriteArk directly from MCP-compatible AI coding tools.

Compatible AI Clients

Use SpriteArk from Cursor, Claude Desktop, and other compatible AI coding tools — no copy-paste or context switching.

20+ Built-in Tools

Generate, edit, remove backgrounds, slice, upscale, and analyze assets through 20+ callable tools.

Multi-Step Workflows

Let your AI coordinate multi-step asset work through SpriteArk, using the local or remote capabilities you choose.

Built for Game Dev Workflows

A native Mac app designed around how you actually work with game assets.

Local-First & Private

Project files stay in folders you choose, and core editing runs on-device without an account. Remote AI task inputs are sent only when you use an enabled Provider.

Multi-Directory Workspace

Open multiple project folders simultaneously. Switch between them instantly with sidebar navigation.

Live File Monitoring

Automatically refreshes when files change. Edit assets externally and see updates immediately.

Explore SpriteArk Pro

7-day Pro subscription trial for eligible customers. macOS 15.0+.